# Turn-Based Battles

<figure><img src="/files/Et512b1uUCm6xCTDe1LT" alt=""><figcaption></figcaption></figure>

Dear players, the **Turn-Based Combat** module will be the final major system added to the game and will undergo continuous post-launch development. This mechanic is designed to integrate seamlessly with the core gameplay, offering a significant new strategic dimension.&#x20;

We are planning a vast and rich experience for fans of the Turn-Based Combat genre, featuring:

* A large and ever-expanding collection of **Cards**.
* Diverse **Units** representing soldiers, robots, and alien lifeforms.
* Strategic **Boosts** and modifiers.

This system will be the core of close-quarters encounters. You will use it to:

* **Board enemy ships** and battle their crews.
* **Fight on the surfaces** of planets and space stations.
* **Engage in a variety of other personal-scale adventures** across the galaxy.

Thank you for staying with us on this journey. The card battler will be a cornerstone of our long-term vision for Pulsar Rift.

***

🚧 **This feature is in active development.**


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