# Jump Drive

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The technology of the **Subspace Jump**, although ancient—having been invented by the ancestors of astronauts during the first wave of space expansion—continues to be refined and improved to this day. Subspace physics, it turned out, was far more complex and profound than scientists had initially imagined. This has led to the development of various approaches and technologies aimed at harnessing and correctly utilizing its properties.

Humanity relies on specialized devices known as **Jump Drives**. These drives are capable of rapidly calculating precise coordinates and executing jumps using a starship's available engines and technological systems. To prevent miscalculations and catastrophic errors, all modern Jump Drives are equipped with safety limiters. These systems restrict pilots from jumping to unverified or dangerously unstable coordinates.

Today, pilots can execute jumps both within a star system and far beyond its boundaries. The limits are defined only by a ship's power output, the level of its technological advancement, and the sophistication of its installed Jump Drive. While this technology carries inherent risks and dangers, careful and correct usage provides colossal tactical and strategic capabilities for conquering the cosmos.

**Currently, there are 6 known classes of Jump Drives, each with distinct characteristics:**

* **Jump Range:** The maximum distance a single jump can cover.
* **Recharge Rate:** The time required for the drive to cool down and recalibrate between jumps.
* **Special Capabilities:** Unique auxiliary functions inherent to each drive class.

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To perform a Subspace Jump, you must know the **precise coordinates** of your destination and input them into the Jump Drive. The galaxy is filled with countless coordinates, ranging from widely known public routes to closely guarded secrets and uncharted paths.

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Navigation in the vastness of space requires a **five-dimensional coordinate vector**. This system pinpoints a location with ultimate precision, moving from the general region of space to the exact point of emergence.

For example, the primary trade hub in the planetary system "Emberis Prime" is denoted as:

* **Subspace Layer:** 321
* **Quadrant:** 113
* **Sector:** 101
* **Drift-X:** 1
* **Drift-Y:** -1

**Explanation of Parameters:**

* **Layer, Quadrant, Sector:** These three values define the **primary destination sector** – a specific volume of space, your target "star system" or region.
  * **Subspace Layer:** (-999 to +999)
  * **Quadrant:** (-999 to +999)
  * **Sector:** (-999 to +999)
* **Drift-X, Drift-Y:** These final two values define the **precise exit point** within the designated sector. They allow a ship to emerge from subspace not just "somewhere" in the Emberis Prime system, but at a specific stellar coordinate—right at the station's doorstep, in a safe zone away from gravity wells, or at a hidden rendezvous point.
  * **Drift-X:** (-100 to +100)
  * **Drift-Y:** (-100 to +100)

**⚠️ Warning:**\
Exercise extreme caution when initiating a Subspace Jump. A single miscalculated coordinate, a system malfunction, or an unstable vector can result in a catastrophic misjump. The consequences range from severe ship damage to being stranded in deep, uncharted space or encountering lethal spatial anomalies. **One wrong jump, and you may never find your way home.**

🚧 **This feature is in active development.**\
⚠️*Its final design at launch may differ. This page will be updated as development progresses.*


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